package com.demo.androidgame.samgukji_hit;

import com.demo.androidgame.fx.DynamicGameObject;

public class MusicNote extends DynamicGameObject{
	
	public static final float MUSICNOTE_WIDTH = 54;
	public static final float MUSICNOTE_HEIGHT = 54;
	
	float musicNoteState;

	public MusicNote(float x, float y) {
		super(x, y, MUSICNOTE_WIDTH, MUSICNOTE_HEIGHT);

		musicNoteState = 0;
	}
	
	public void update(float deltaTime){
		musicNoteState += deltaTime;
	}

}
